This world needs WebGL 2.
Sixteen connected chambers reinterpret the website as an explorable sculpture. Walk through a luminous doorway to fold into another chamber. The destinations printed above doorways are real; the room layout cannot be embedded as one ordinary Euclidean building.
Every pixel traces a ray against analytical spheres and boxes. Rays can cross portals, cast shadows, and reflect from metal. Portal views and walking use the same coordinate transform. Five ray segments bound recursion, so distant repeated doorways eventually fade. This is a real-time ray tracer, not a physically complete light-transport simulation.
You fall, jump, collide with the room and its sculptures, and push or throw a bouncing orb. Gravity and contact physics use small time steps. E opens the original room's webpage; the 3D sculptures do not duplicate every minigame.
Use Low detail for a slower device. Drag anywhere in the scene to look; touch movement buttons work without a keyboard. Pause stops movement and physics. The scene stays still until you move or throw something.